Card type
Riftbound Spells
The cards played for their effect and put in the trash once they have done their work. A spell is played on your turn, as an Action also in showdowns and as a Reaction at any time.
- 271 spells
- 91 Actions
- 76 Reactions
- 49 signature spells
Spells
52 of 271 cards
Isolate$0.09 Plain$0.17 Foil
Lunar Boon$0.10 Plain$0.25 Foil
Star-Crossed$0.22 Plain$0.75 Foil
Abandon$0.40 Plain$2.97 Foil
Existential Dread$0.23 Plain$1.18 Foil
Bone Skewer$0.33 Foil
Conscription$0.10 Foil
Heedless Resurrection$0.32 Foil
Death from Below$0.73 FoilSignature spell, Pyke
Moonfall$7.28 FoilSignature spell, Diana
Void Assault$3.75 FoilSignature spell, Kha'Zix
Called Shot$0.07 Plain$0.44 Foil
Temptation$0.05 Plain$0.16 Foil
Factory Recall$0.10 Plain$0.39 Foil
Hard Bargain$0.75 Plain$3.18 Foil
Switcheroo$3.32 Foil
Downwell$3.43 Foil
Defiant Dance$17.43 FoilSignature spell, Irelia
Arcane Shift$0.68 FoilSignature spell, Ezreal
On the Hunt$0.49 FoilSignature spell, Sivir
Fight or Flight$0.11 Plain$0.21 Foil
Gust$0.20 Plain$0.59 Foil
Morbid Return$0.12 Plain$0.29 Foil
Rebuke$0.28 Plain$1.22 Foil
Ride the Wind$0.58 Plain$6.54 Foil
Acceptable Losses$0.51 Plain$3.08 Foil
Fading Memories$0.14 Plain$0.58 Foil
Stacked Deck$0.40 Plain$2.26 Foil
Whirlwind$0.12 Plain$0.31 Foil
The Harrowing$0.53 Foil
Invert Timelines$11.86 Foil
Possession$0.97 Foil
Super Mega Death Rocket!, Jinx$2.64 FoilSignature spell, Jinx
Last Breath, Yasuo$1.58 FoilSignature spell, Yasuo
Guerilla Warfare, Teemo$4.12 FoilSignature spell, Teemo
Bullet Time, Miss Fortune$2.38 FoilSignature spell, Miss Fortune
About Riftbound Spells
A spell is a card played for its effect. It costs Energy and Power like a unit or gear, does what its text says, and then goes to the trash rather than staying in play. Spells are how a deck removes a unit, draws cards, moves its units between battlefields or turns a showdown around, and every domain has its own way with them.
When a spell can be played is written on the card. A spell without a keyword is played on your own turn, outside of showdowns. An Action is played on your turn or in showdowns, the fights over a battlefield, so it can answer an attack as it comes. A Reaction can be played at any time, even before another spell or an ability resolves, which makes it the only way to stop something as it happens.
The official card gallery lists 271 spells across six sets: 84 in Origins, 9 in Proving Grounds, 45 in Spiritforged, 54 in Unleashed, 41 in Vendetta and 38 in Radiance so far. 91 are Actions, 76 are Reactions and 105 keep to your own turn. By rarity that is 91 Common, 79 Uncommon, 41 Rare and 60 Epic. 49 of them are signature spells, each tied to one champion, and all of those are Epic.
The list below shows every spell, the newest set first. Open a card for its full text, cost and prices, or search the card list for a keyword to find the spells that carry it.
Cards by class
- LegendsThe card a deck is built around58 cards
- UnitsThe cards that fight for the battlefields552 cards
- RunesThe cards that pay for everything54 cards
- Signature cardsThe cards that belong to one champion60 cards
- SpellsPlayed for their effect, then trashed271 cards
- GearThe cards that stay in play and keep working130 cards
- BattlefieldsThe places the game is fought over74 cards
- TokensThe cards another card brings into play21 cards
Cards by printing
- Alternate art cardsThe showcase printings with new art and an a in the number126 cards
- Overnumbered cardsThe showcase printings numbered past the set107 cards
- Signed cardsThe overnumbered cards with the artist's signature and a star46 cards
- Special cardsThe skin line printings numbered SP, apart from the set11 cards
- Ultimate RaresThe one card a set hides in fewer than a pack in a thousand2 cards
- Nexus Night promosThe cards given out at the weekly store events115 cards
- ChampionsEvery card by the champion it belongs toBy champion
- All cardsEvery card of every set, with filtersThe card list



