Card type

Riftbound Spells

The cards played for their effect and put in the trash once they have done their work. A spell is played on your turn, as an Action also in showdowns and as a Reaction at any time.

  • 269 spells
  • 90 Actions
  • 72 Reactions
  • 49 signature spells

Spells

269 cards

6 groups

Radiance

36 cards

RAD

Preview

Vendetta

41 cards

VEN

Unleashed

54 cards

UNL

Spiritforged

45 cards

SFD

Origins

84 cards

OGN

Proving Grounds

9 cards

OGS

About Riftbound Spells

A spell is a card played for its effect. It costs Energy and Power like a unit or gear, does what its text says, and then goes to the trash rather than staying in play. Spells are how a deck removes a unit, draws cards, moves its units between battlefields or turns a showdown around, and every domain has its own way with them.

When a spell can be played is written on the card. A spell without a keyword is played on your own turn, outside of showdowns. An Action is played on your turn or in showdowns, the fights over a battlefield, so it can answer an attack as it comes. A Reaction can be played at any time, even before another spell or an ability resolves, which makes it the only way to stop something as it happens.

The official card gallery lists 269 spells across six sets: 84 in Origins, 9 in Proving Grounds, 45 in Spiritforged, 54 in Unleashed, 41 in Vendetta and 36 in Radiance so far. 90 are Actions, 72 are Reactions and 108 keep to your own turn. By rarity that is 89 Common, 74 Uncommon, 41 Rare and 61 Epic. 49 of them are signature spells, each tied to one champion, and all of those are Epic.

The list below shows every spell, the newest set first. Open a card for its full text, cost and prices, or search the card list for a keyword to find the spells that carry it.

Cards by kind

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