Card type

Riftbound Units

The cards that fight. A unit is played to your base, moves to a battlefield to take it and holds it with its Might, and the champion units are the ones a deck sets aside as its chosen champion.

  • 526 units
  • 174 champion units
  • 6 sets
  • Might 0 to 12

Units

526 cards

6 groups

Radiance

60 cards

RAD

Preview

Vendetta

91 cards

VEN

Unleashed

119 cards

UNL

Spiritforged

107 cards

SFD

Origins

138 cards

OGN

Proving Grounds

11 cards

OGS

About Riftbound Units

A unit is the card that fights. It costs Energy and Power like a spell or gear, and it enters play exhausted at your base, the place each player has that no one fights over, so it waits a turn before it moves unless something readies it. From there a unit moves to a battlefield. Moving onto a battlefield an opponent holds, or one where their units stand, starts a showdown, and the fight is settled by Might: each unit deals damage equal to its Might, a unit that has taken as much damage as its Might is killed, and the side left standing holds the battlefield. Points come from holding the battlefields, so the units are how a deck takes them and keeps them.

Might is the number in the top right corner of the card and the whole measure of a unit in a fight; the text under the art is what sets one unit apart from another. Many units carry a keyword that says in a word how they fight: Assault gives Might while attacking and Shield while defending, Deflect makes a unit cost more to target, Ganking lets it move from one battlefield to another, Tank makes it take the damage first, Accelerate lets it enter ready for an extra cost, so it can move the turn it is played, and Deathknell does something when it dies. A champion unit carries the word Champion over its type and a champion's name among its tags. A deck led by a Legend sets one champion unit with the same name aside as its chosen champion, which starts the game in the Champion zone and can be played from there as if it were in hand, so the champion is always within reach. A deck may still run the other copies, and up to 3 copies of any unit, in the main deck.

The official card gallery lists 526 units across six sets: 138 in Origins, 11 in Proving Grounds, 107 in Spiritforged, 119 in Unleashed, 91 in Vendetta and 60 in Radiance so far. 174 of them are champion units of 103 champions and 3 are signature units, each tied to one champion; by rarity that is 171 Common, 106 Uncommon, 158 Rare and 83 Epic. Their Might runs from 0 to 12, with 3 the most common, and their Energy cost from 1 to 12. 221 units carry a keyword, most often Deflect on 43, Assault on 36 and Ganking on 32. 181 units come again as showcase printings, alternate art, overnumbered, signed or the Ultimate Rare, which are listed on each card's page.

The list below shows the standard printing of every unit, the newest set first. Open a card for its full text, Might, cost and prices, or sort the list by Might, Energy or price and narrow it to the champion units, a domain or a set.

Cards by kind

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