Card type
Riftbound Units
The cards that fight. A unit is played to your base, moves to a battlefield to take it and holds it with its Might, and the champion units are the ones a deck sets aside as its chosen champion.
- 552 units
- 177 champion units
- 6 sets
- Might 0 to 12
Units
92 of 552 cards
Overloaded TravelerNo price yet
Raving WitnessNo price yet
Skystrike SquadronNo price yet
Sneaky ZeeblesNo price yet
Wrath of the FreljordNo price yet
Armored TuskerNo price yet
NewBloodscent SwarmNo price yet
Elnuk HerdNo price yet
Stalwart GoatherdNo price yet
Graves, Blasting ThroughNo price yetChampion unit
K'Sante, CourageousNo price yetChampion unit
Staunch SurvivorNo price yet
Evelynn, ConsumingNo price yetChampion unit
Jarvan IV, Martial ParagonNo price yetChampion unit
Seraphic WyvernNo price yet
Brutal Hunter$0.04 Plain$0.15 Foil
Fretful Feline$0.02 Plain$0.13 Foil
Legion Marauder$0.05 Plain$0.21 Foil
Repair Specialist$0.05 Plain$0.25 Foil
Baccai Witherclaw$0.05 Plain$0.26 Foil
Dame the Despoiler$0.04 Plain$0.19 Foil
Noxian Demolitionist$0.07 Plain$0.26 Foil
Profiteer$0.11 Plain$0.30 Foil
Ambessa, The Wolf$0.15 FoilChampion unit
Gangplank, Naval$0.20 FoilChampion unit
Jayce, Hammer in Hand$0.15 FoilChampion unit
Corrupted Dragon$0.51 Foil
Renekton, Brute$0.31 FoilChampion unit
Demacian Diplomat$0.04 Plain$0.15 Foil
Dragonsoul Sage$0.08 Plain$0.26 Foil
Gemhand Hunter$0.06 Plain$0.22 Foil
Kinkou Initiate$0.10 Plain$0.27 Foil
Targonian Visionary$0.04 Plain$0.12 Foil
Towering Combatant$0.06 Plain$0.16 Foil
Voracious Gromp$0.06 Plain$0.17 Foil
Crowd Favorite$0.04 Plain$0.13 Foil
Gentle Gemdragon$0.11 Plain$0.33 Foil
Imposing Challenger$0.11 Plain$0.29 Foil
Wily Newtfish$0.06 Plain$0.22 Foil
Determined Sentry$0.26 Foil
Irresistible Faefolk$4.86 Foil
Master Yi, Tempered$0.17 FoilChampion unit
Nidalee, Cat Form$1.78 FoilChampion unit
Nilah, Joyful Ascetic$0.22 FoilChampion unit
Poppy, Paragon$0.30 FoilChampion unit
Arachnoid Horror$1.85 Foil
Elder Dragon$17.90 Foil
Kha'Zix, Evolving Hunter$0.60 FoilChampion unit
Rengar, Trophy Hunter$29.23 FoilChampion unit
Buhru Captain$0.04 Plain$0.15 Foil
Combat Chef$0.03 Plain$0.13 Foil
Dauntless Vanguard$0.04 Plain$0.15 Foil
Direwing$0.08 Plain$0.20 Foil
Laurent Bladekeeper$0.07 Plain$0.14 Foil
Sea Monkey$0.07 Plain$0.24 Foil
Veteran Poro$0.08 Plain$0.21 Foil
Yordle Explorer$0.05 Plain$0.13 Foil
Fae Dragon$0.10 Plain$0.34 Foil
Jaull-Fish$0.08 Plain$0.27 Foil
Ruin Runner$0.36 Plain$2.77 Foil
Akshan, Mischievous$0.62 FoilChampion unit
Fiora, Peerless$0.29 FoilChampion unit
Kato the Arm$0.17 Foil
Lucian, Merciless$0.27 FoilChampion unit
Yone, Blademaster$0.25 FoilChampion unit
Jax, Unrelenting$0.75 FoilChampion unit
Sivir, Ambitious$0.56 FoilChampion unit
Bilgewater Bully$0.04 Plain$0.16 Foil
Crackshot Corsair$0.05 Plain$0.14 Foil
Dune Drake$0.07 Plain$0.27 Foil
First Mate$0.25 Plain$1.92 Foil
Pakaa Cub$0.10 Plain$0.24 Foil
Pit Rookie$0.17 Plain$1.69 Foil
Stormclaw Ursine$0.04 Plain$0.14 Foil
Cithria of Cloudfield$0.12 Plain$0.26 Foil
Herald of Scales$0.17 Plain$0.92 Foil
Kinkou Monk$0.18 Plain$0.51 Foil
Mountain Drake$0.11 Plain$0.32 Foil
Wildclaw Shaman$0.09 Plain$0.28 Foil
Anivia, Primal$0.25 FoilChampion unit
Carnivorous Snapvine$0.21 Foil
Kraken Hunter$0.22 Foil
Lee Sin, Centered$0.22 FoilChampion unit
Qiyana, Victorious$0.54 FoilChampion unit
Udyr, Wildman$0.20 FoilChampion unit
Volibear, Imposing$0.29 FoilChampion unit
Warwick, Hunter$0.34 FoilChampion unit
Deadbloom Predator$1.87 Foil
Miss Fortune, Captain$3.29 FoilChampion unit
Sett, Brawler$6.14 FoilChampion unit
About Riftbound Units
A unit is the card that fights. It costs Energy and Power like a spell or gear, and it enters play exhausted at your base, the place each player has that no one fights over, so it waits a turn before it moves unless something readies it. From there a unit moves to a battlefield. Moving onto a battlefield an opponent holds, or one where their units stand, starts a showdown, and the fight is settled by Might: each unit deals damage equal to its Might, a unit that has taken as much damage as its Might is killed, and the side left standing holds the battlefield. Points come from holding the battlefields, so the units are how a deck takes them and keeps them.
Might is the number in the top right corner of the card and the whole measure of a unit in a fight; the text under the art is what sets one unit apart from another. Many units carry a keyword that says in a word how they fight: Assault gives Might while attacking and Shield while defending, Deflect makes a unit cost more to target, Ganking lets it move from one battlefield to another, Tank makes it take the damage first, Accelerate lets it enter ready for an extra cost, so it can move the turn it is played, and Deathknell does something when it dies. A champion unit carries the word Champion over its type and a champion's name among its tags. A deck led by a Legend sets one champion unit with the same name aside as its chosen champion, which starts the game in the Champion zone and can be played from there as if it were in hand, so the champion is always within reach. A deck may still run the other copies, and up to 3 copies of any unit, in the main deck.
The official card gallery lists 552 units across six sets: 138 in Origins, 11 in Proving Grounds, 107 in Spiritforged, 119 in Unleashed, 91 in Vendetta and 86 in Radiance so far. 177 of them are champion units of 103 champions and 3 are signature units, each tied to one champion; by rarity that is 184 Common, 112 Uncommon, 169 Rare and 87 Epic. Their Might runs from 0 to 12, with 3 the most common, and their Energy cost from 1 to 12. 229 units carry a keyword, most often Deflect on 44, Assault on 36 and Ganking on 33. 185 units come again as showcase printings, alternate art, overnumbered, signed or the Ultimate Rare, which are listed on each card's page.
The list below shows the standard printing of every unit, the newest set first. Open a card for its full text, Might, cost and prices, or sort the list by Might, Energy or price and narrow it to the champion units, a domain or a set.
Cards by class
- LegendsThe card a deck is built around58 cards
- UnitsThe cards that fight for the battlefields552 cards
- RunesThe cards that pay for everything54 cards
- Signature cardsThe cards that belong to one champion60 cards
- SpellsPlayed for their effect, then trashed271 cards
- GearThe cards that stay in play and keep working130 cards
- BattlefieldsThe places the game is fought over74 cards
- TokensThe cards another card brings into play21 cards
Cards by printing
- Alternate art cardsThe showcase printings with new art and an a in the number126 cards
- Overnumbered cardsThe showcase printings numbered past the set107 cards
- Signed cardsThe overnumbered cards with the artist's signature and a star46 cards
- Special cardsThe skin line printings numbered SP, apart from the set11 cards
- Ultimate RaresThe one card a set hides in fewer than a pack in a thousand2 cards
- Nexus Night promosThe cards given out at the weekly store events115 cards
- ChampionsEvery card by the champion it belongs toBy champion
- All cardsEvery card of every set, with filtersThe card list



