Card type
Riftbound Units
The cards that fight. A unit is played to your base, moves to a battlefield to take it and holds it with its Might, and the champion units are the ones a deck sets aside as its chosen champion.
- 552 units
- 177 champion units
- 6 sets
- Might 0 to 12
Units
93 of 552 cards
Disposal ExpertNo price yet
NewExplosimianNo price yet
Momentary CompanionNo price yet
Siren of the ShallowsNo price yet
Suave NegotiatorNo price yet
Gutter GuardianNo price yet
Reckless InnovatorNo price yet
Bedeviling Stranger$13.51 Foil
Evelynn, In ControlNo price yetChampion unit
Lulu, WhimsicalNo price yetChampion unit
Ziggs, ExplosiveNo price yetChampion unit
Angler WyrmNo price yet
Riven, DeserterNo price yetChampion unit
TranspositionistNo price yet
Kinkou Lifeblade$0.04 Plain$0.14 Foil
Mask Mother$0.08 Plain$0.21 Foil
Shadow Order Disciple$0.09 Plain$0.36 Foil
Shadowblade Lurker$0.06 Plain$0.26 Foil
Spiderling$0.22 Plain$0.63 Foil
Stargazer$0.05 Plain$0.16 Foil
Tornado Warrior$0.08 Plain$0.26 Foil
Gust Monk$0.08 Plain$0.33 Foil
Ravenbloom Prefect$0.16 Plain$1.20 Foil
Tail-Cloaked Matriarch$0.13 Plain$0.54 Foil
Illaoi, Prophet of the Great Kraken$0.22 FoilChampion unit
Mel, Defiant Soul$0.15 FoilChampion unit
Minah Swiftfoot$0.11 Foil
Zed, Without a Sound$0.17 FoilChampion unit
Kennen, Storm of Shuriken$0.86 FoilChampion unit
Kharox$3.92 Foil
Ocean Drake$0.93 Foil
Bewitching Spirit$0.10 Plain$0.34 Foil
Crescent Guardian$0.05 Plain$0.10 Foil
Evershade Stalker$0.07 Plain$0.20 Foil
Megatusk$0.04 Plain$0.09 Foil
Mister Root$0.08 Plain$0.36 Foil
Vicious Snapjaws$0.04 Plain$0.18 Foil
Walking Roost$0.03 Plain$0.16 Foil
Angler Beast$0.15 Plain$0.56 Foil
Insightful Investigator$0.09 Plain$0.29 Foil
Sinister Poro$0.12 Plain$0.35 Foil
Evelynn, Entrancing$1.15 FoilChampion unit
Kha'Zix, Mutating Horror$0.26 FoilChampion unit
Maduli the Gatekeeper$0.09 Foil
Pyke, Returned$0.91 FoilChampion unit
Syndra, Transcendent$0.24 FoilChampion unit
Baron Nashor$21.70 Foil
Diana, No Longer Human$0.83 FoilChampion unit
Vex, Apathetic$14.77 FoilChampion unit
Shadow$0.42 FoilSignature unit
Black Market Broker$0.06 Plain$0.14 Foil
Corrupt Enforcer$0.04 Plain$0.14 Foil
Fae Porter$0.05 Plain$0.22 Foil
Loyal Pup$0.05 Plain$0.21 Foil
Master Bingwen$0.03 Plain$0.15 Foil
Overzealous Fan$0.11 Plain$0.37 Foil
Treasure Hunter$0.18 Plain$0.37 Foil
Ancient Warmonger$0.10 Plain$0.22 Foil
Beast Below$0.09 Plain$0.28 Foil
Harpoon Squad$0.08 Plain$0.29 Foil
Windsinger$0.17 Plain$0.47 Foil
Fizz, Trickster$4.23 FoilChampion unit
Irelia, Graceful$0.24 FoilChampion unit
Jae Medarda$0.14 Foil
Sivir, Mercenary$0.26 FoilChampion unit
Vex, Cheerless$0.22 FoilChampion unit
Draven, Audacious$1.00 FoilChampion unit
Ezreal, Prodigy$10.18 FoilChampion unit
Cemetery Attendant$0.09 Plain$0.24 Foil
Ember Monk$0.14 Plain$0.30 Foil
Mystic Poro$0.11 Plain$0.28 Foil
Sai Scout$0.05 Plain$0.14 Foil
Shipyard Skulker$0.06 Plain$0.16 Foil
Sneaky Deckhand$0.22 Plain$0.64 Foil
Stealthy Pursuer$0.06 Plain$0.20 Foil
Undercover Agent$0.04 Plain$0.12 Foil
Traveling Merchant$0.22 Plain$3.13 Foil
Zaunite Bouncer$0.09 Plain$0.26 Foil
Kayn, Unleashed$0.26 FoilChampion unit
Kog'Maw, Caustic$0.27 FoilChampion unit
Maddened Marauder$0.15 Plain$0.25 Foil
Mindsplitter$0.52 Foil
Miss Fortune, Buccaneer$0.30 FoilChampion unit
Nocturne, Horrifying$2.28 FoilChampion unit
Rhasa the Sunderer$1.41 Foil
Soulgorger$0.33 Foil
Teemo, Scout$0.39 FoilChampion unit
Tideturner$2.35 Foil
Twisted Fate, Gambler$0.27 FoilChampion unit
Jinx, Rebel$2.79 FoilChampion unit
Yasuo, Windrider$1.45 FoilChampion unit
About Riftbound Units
A unit is the card that fights. It costs Energy and Power like a spell or gear, and it enters play exhausted at your base, the place each player has that no one fights over, so it waits a turn before it moves unless something readies it. From there a unit moves to a battlefield. Moving onto a battlefield an opponent holds, or one where their units stand, starts a showdown, and the fight is settled by Might: each unit deals damage equal to its Might, a unit that has taken as much damage as its Might is killed, and the side left standing holds the battlefield. Points come from holding the battlefields, so the units are how a deck takes them and keeps them.
Might is the number in the top right corner of the card and the whole measure of a unit in a fight; the text under the art is what sets one unit apart from another. Many units carry a keyword that says in a word how they fight: Assault gives Might while attacking and Shield while defending, Deflect makes a unit cost more to target, Ganking lets it move from one battlefield to another, Tank makes it take the damage first, Accelerate lets it enter ready for an extra cost, so it can move the turn it is played, and Deathknell does something when it dies. A champion unit carries the word Champion over its type and a champion's name among its tags. A deck led by a Legend sets one champion unit with the same name aside as its chosen champion, which starts the game in the Champion zone and can be played from there as if it were in hand, so the champion is always within reach. A deck may still run the other copies, and up to 3 copies of any unit, in the main deck.
The official card gallery lists 552 units across six sets: 138 in Origins, 11 in Proving Grounds, 107 in Spiritforged, 119 in Unleashed, 91 in Vendetta and 86 in Radiance so far. 177 of them are champion units of 103 champions and 3 are signature units, each tied to one champion; by rarity that is 184 Common, 112 Uncommon, 169 Rare and 87 Epic. Their Might runs from 0 to 12, with 3 the most common, and their Energy cost from 1 to 12. 229 units carry a keyword, most often Deflect on 44, Assault on 36 and Ganking on 33. 185 units come again as showcase printings, alternate art, overnumbered, signed or the Ultimate Rare, which are listed on each card's page.
The list below shows the standard printing of every unit, the newest set first. Open a card for its full text, Might, cost and prices, or sort the list by Might, Energy or price and narrow it to the champion units, a domain or a set.
Cards by class
- LegendsThe card a deck is built around58 cards
- UnitsThe cards that fight for the battlefields552 cards
- RunesThe cards that pay for everything54 cards
- Signature cardsThe cards that belong to one champion60 cards
- SpellsPlayed for their effect, then trashed271 cards
- GearThe cards that stay in play and keep working130 cards
- BattlefieldsThe places the game is fought over74 cards
- TokensThe cards another card brings into play21 cards
Cards by printing
- Alternate art cardsThe showcase printings with new art and an a in the number126 cards
- Overnumbered cardsThe showcase printings numbered past the set107 cards
- Signed cardsThe overnumbered cards with the artist's signature and a star46 cards
- Special cardsThe skin line printings numbered SP, apart from the set11 cards
- Ultimate RaresThe one card a set hides in fewer than a pack in a thousand2 cards
- Nexus Night promosThe cards given out at the weekly store events115 cards
- ChampionsEvery card by the champion it belongs toBy champion
- All cardsEvery card of every set, with filtersThe card list



