Card type
Riftbound Units
The cards that fight. A unit is played to your base, moves to a battlefield to take it and holds it with its Might, and the champion units are the ones a deck sets aside as its chosen champion.
- 552 units
- 177 champion units
- 6 sets
- Might 0 to 12
Units
94 of 552 cards
Amateur DemolitionistNo price yet
Bilgewater TrackerNo price yet
Lingering AnimusNo price yet
War ScoutNo price yet
Antagonistic ApparatusNo price yet
NewIncorrigible ConstructNo price yet
Shimmering SwimmerNo price yet
Akali, BrashNo price yetChampion unit
Coalesced EnergyNo price yet
Drakehound PackmasterNo price yet
Firebrand RaiderNo price yet
Mordekaiser, Twice SlainNo price yetChampion unit
Ekko, RevolutionaryNo price yetChampion unit
Ziggs, Short-FusedNo price yetChampion unit
Baccai Sandspinner$0.04 Plain$0.14 Foil
Blade Twirler$0.06 Plain$0.15 Foil
Dune Surfer$0.07 Plain$0.24 Foil
Forsaken Baccai$0.06 Plain$0.20 Foil
Oasis Raider$0.05 Plain$0.14 Foil
Punching Poro$0.06 Plain$0.21 Foil
Baccai Reaper$0.04 Plain$0.26 Foil
Shadow Assassin$0.07 Plain$0.23 Foil
Shadow Fiend$0.05 Plain$0.23 Foil
Eclipse Dragon$0.16 Foil
Morgana, Vindictive$0.17 FoilChampion unit
Renekton, Rage Fueled$0.15 FoilChampion unit
Twilight Reveler$0.19 Foil
Akali, Deadly Weapon$0.62 FoilChampion unit
Zed, From the Shadows$0.39 FoilChampion unit
Arena Kingpin$0.05 Plain$0.14 Foil
Inferna$0.12 Plain$0.35 Foil
Mischievous Marai$0.11 Plain$0.30 Foil
Prepared Neophyte$0.05 Plain$0.16 Foil
Revna the Lorekeeper$0.05 Plain$0.16 Foil
Sharkling$0.06 Plain$0.26 Foil
Towering Pairofant$0.05 Plain$0.08 Foil
Lord Broadmane$0.07 Plain$0.26 Foil
Scorchclaw$0.06 Plain$0.17 Foil
Yeti Brawler$0.06 Plain$0.28 Foil
Grim Apothecary$0.25 Foil
Jhin, Murderous Artist$0.32 FoilChampion unit
Katarina, Reckless$0.22 FoilChampion unit
Rengar, Unseen$0.32 FoilChampion unit
Undying Legion$0.17 Foil
Xerath, Freed$0.18 FoilChampion unit
Inviolus Vox$0.51 Foil
Pyke, Dockside Butcher$15.17 FoilChampion unit
Red Brambleback$0.94 Foil
Vi, Hotheaded$0.35 FoilChampion unit
Armed Assailant$0.03 Plain$0.13 Foil
Eager Drakehound$0.06 Plain$0.19 Foil
Gem Jammer$0.10 Plain$0.22 Foil
Sentinel Adept$0.09 Plain$0.18 Foil
Void Drone$0.04 Plain$0.19 Foil
Battering Ram$0.12 Plain$0.46 Foil
Blast Corps Cadet$0.10 Plain$0.25 Foil
Minotaur Reckoner$0.08 Plain$0.28 Foil
Perched Grimwyrm$0.10 Plain$0.23 Foil
Void Hatchling$0.07 Plain$0.27 Foil
Draven, Vanquisher$0.20 FoilChampion unit
Ferrous Forerunner$2.13 Foil
Rell, Magnetic$0.17 FoilChampion unit
Rengar, Pouncing$0.46 FoilChampion unit
Rumble, Hotheaded$0.30 FoilChampion unit
Dunebreaker$1.28 Foil
Lucian, Gunslinger$0.81 FoilChampion unit
Rek'Sai, Breacher$5.85 FoilChampion unit
Blazing Scorcher$0.09 Plain$0.21 Foil
Brazen Buccaneer$0.08 Plain$0.16 Foil
Chemtech Enforcer$0.03 Plain$0.13 Foil
Flame Chompers$0.07 Plain$0.23 Foil
Legion Rearguard$0.06 Plain$0.29 Foil
Magma Wurm$0.07 Plain$0.15 Foil
Noxus Hopeful$0.50 Plain$5.03 Foil
Pouty Poro$0.11 Plain$0.32 Foil
Captain Farron$0.08 Plain$0.27 Foil
Dangerous Duo$0.06 Plain$0.17 Foil
Noxus Saboteur$0.09 Plain$0.30 Foil
Raging Soul$0.06 Plain$0.27 Foil
Scrapyard Champion$0.12 Plain$0.30 Foil
Brynhir Thundersong$2.23 Foil
Darius, Trifarian$1.45 FoilChampion unit
Draven, Showboat$0.31 FoilChampion unit
Jinx, Demolitionist$0.28 FoilChampion unit
Raging Firebrand$0.22 Foil
Tryndamere, Barbarian$0.25 FoilChampion unit
Vayne, Hunter$0.43 FoilChampion unit
Vi, Destructive$0.31 FoilChampion unit
Immortal Phoenix$3.79 Foil
Kadregrin the Infernal$5.31 Foil
Kai'Sa, Survivor$66.24 FoilChampion unit
Volibear, Furious$0.91 FoilChampion unit
About Riftbound Units
A unit is the card that fights. It costs Energy and Power like a spell or gear, and it enters play exhausted at your base, the place each player has that no one fights over, so it waits a turn before it moves unless something readies it. From there a unit moves to a battlefield. Moving onto a battlefield an opponent holds, or one where their units stand, starts a showdown, and the fight is settled by Might: each unit deals damage equal to its Might, a unit that has taken as much damage as its Might is killed, and the side left standing holds the battlefield. Points come from holding the battlefields, so the units are how a deck takes them and keeps them.
Might is the number in the top right corner of the card and the whole measure of a unit in a fight; the text under the art is what sets one unit apart from another. Many units carry a keyword that says in a word how they fight: Assault gives Might while attacking and Shield while defending, Deflect makes a unit cost more to target, Ganking lets it move from one battlefield to another, Tank makes it take the damage first, Accelerate lets it enter ready for an extra cost, so it can move the turn it is played, and Deathknell does something when it dies. A champion unit carries the word Champion over its type and a champion's name among its tags. A deck led by a Legend sets one champion unit with the same name aside as its chosen champion, which starts the game in the Champion zone and can be played from there as if it were in hand, so the champion is always within reach. A deck may still run the other copies, and up to 3 copies of any unit, in the main deck.
The official card gallery lists 552 units across six sets: 138 in Origins, 11 in Proving Grounds, 107 in Spiritforged, 119 in Unleashed, 91 in Vendetta and 86 in Radiance so far. 177 of them are champion units of 103 champions and 3 are signature units, each tied to one champion; by rarity that is 184 Common, 112 Uncommon, 169 Rare and 87 Epic. Their Might runs from 0 to 12, with 3 the most common, and their Energy cost from 1 to 12. 229 units carry a keyword, most often Deflect on 44, Assault on 36 and Ganking on 33. 185 units come again as showcase printings, alternate art, overnumbered, signed or the Ultimate Rare, which are listed on each card's page.
The list below shows the standard printing of every unit, the newest set first. Open a card for its full text, Might, cost and prices, or sort the list by Might, Energy or price and narrow it to the champion units, a domain or a set.
Cards by class
- LegendsThe card a deck is built around58 cards
- UnitsThe cards that fight for the battlefields552 cards
- RunesThe cards that pay for everything54 cards
- Signature cardsThe cards that belong to one champion60 cards
- SpellsPlayed for their effect, then trashed271 cards
- GearThe cards that stay in play and keep working130 cards
- BattlefieldsThe places the game is fought over74 cards
- TokensThe cards another card brings into play21 cards
Cards by printing
- Alternate art cardsThe showcase printings with new art and an a in the number126 cards
- Overnumbered cardsThe showcase printings numbered past the set107 cards
- Signed cardsThe overnumbered cards with the artist's signature and a star46 cards
- Special cardsThe skin line printings numbered SP, apart from the set11 cards
- Ultimate RaresThe one card a set hides in fewer than a pack in a thousand2 cards
- Nexus Night promosThe cards given out at the weekly store events115 cards
- ChampionsEvery card by the champion it belongs toBy champion
- All cardsEvery card of every set, with filtersThe card list



