Card type
Riftbound Units
The cards that fight. A unit is played to your base, moves to a battlefield to take it and holds it with its Might, and the champion units are the ones a deck sets aside as its chosen champion.
- 552 units
- 177 champion units
- 6 sets
- Might 0 to 12
Units
85 of 552 cards
Industrious MechsmithNo price yet
Mysterious ChronomancerNo price yet
Strigian OracleNo price yet
NewTrinket PeddlerNo price yet
Clanging SentryNo price yet
Piltovan GuidebotNo price yet
Riptide MageNo price yet
The EmpyreanNo price yet
Ekko, IngeniousNo price yetChampion unit
Kai'Sa, RebelNo price yetChampion unit
Seraphine, InspiringNo price yetChampion unit
NewSpirit of the ForgeNo price yet
Clocktower GuardianNo price yet
Orianna, Mechanical MarvelNo price yetChampion unit
Apprentice Mage$0.04 Plain$0.20 Foil
Cloud Drake$0.04 Plain$0.18 Foil
Grumpy Rockbear$0.04 Plain$0.13 Foil
Otterpus$0.08 Plain$0.19 Foil
Applied Researchers$0.11 Plain$0.60 Foil
Covert Informant$0.04 Plain$0.26 Foil
Patched Porobot$0.17 Plain$0.52 Foil
Sky Crusier$0.05 Plain$0.15 Foil
Nasus, Guardian of Knowledge$0.13 FoilChampion unit
Plaza Guardian$0.13 Foil
Swain, Visionary$0.17 FoilChampion unit
Jayce, Brilliant Inventor$0.41 FoilChampion unit
Mel, Newly Awakened$0.73 FoilChampion unit
Dramatic Visionary$0.05 Plain$0.16 Foil
Fate Weaver$0.04 Plain$0.13 Foil
Icevale Archer$0.06 Plain$0.13 Foil
Ruined Rex$0.09 Plain$0.25 Foil
Spectral Centaur$0.06 Plain$0.18 Foil
Chakram Dancer$0.12 Plain$0.24 Foil
Gustwalker$0.10 Plain$0.26 Foil
Petal Pixie$0.13 Plain$0.25 Foil
Soul Shepherd$0.13 Plain$0.30 Foil
Diana, Lunari$0.21 FoilChampion unit
Hwei, Brooding Painter$1.97 FoilChampion unit
Keeper of Masks$0.15 Foil
Lillia, Fae Fawn$0.35 FoilChampion unit
Sprite Queen$0.22 Foil
Zilean, Time Mage$0.27 FoilChampion unit
Blue Sentinel$2.66 Foil
Jhin, Meticulous Killer$1.53 FoilChampion unit
LeBlanc, Everywhere at Once$3.85 FoilChampion unit
Aspiring Engineer$0.08 Plain$0.30 Foil
Bubble Bot$0.08 Plain$0.26 Foil
Forecaster$0.07 Plain$0.24 Foil
Frostcoat Cub$0.04 Plain$0.16 Foil
Gearhead$0.04 Plain$0.20 Foil
Plundering Poro$0.15 Plain$0.44 Foil
Breakneck Mech$0.11 Plain$0.28 Foil
Dropboarder$0.13 Plain$0.32 Foil
Pickpocket$0.22 Plain$1.25 Foil
Prize of Progress$0.09 Plain$0.24 Foil
Bard, Mercurial$0.19 FoilChampion unit
Card Sharp$0.26 Foil
Ezreal, Dashing$0.15 FoilChampion unit
Jayce, Man of Progress$0.38 FoilChampion unit
Ornn, Forge God$0.37 FoilChampion unit
Renata Glasc, Mastermind$0.87 FoilChampion unit
Rumble, Scrapper$0.53 FoilChampion unit
Eager Apprentice$0.10 Plain$0.25 Foil
Jeweled Colossus$0.04 Plain$0.15 Foil
Lecturing Yordle$0.14 Plain$0.46 Foil
Mega-Mech$0.04 Plain$0.18 Foil
Pit Crew$0.11 Plain$0.39 Foil
Riptide Rex$0.11 Plain$0.31 Foil
Watchful Sentry$0.14 Plain$1.35 Foil
Blastcone Fae$0.15 Plain$0.36 Foil
Gemcraft Seer$0.10 Plain$0.25 Foil
Ravenbloom Student$0.27 Plain$0.65 Foil
Sprite Mother$0.21 Plain$0.45 Foil
Ava Achiever$0.20 Foil
Dr. Mundo, Expert$0.37 FoilChampion unit
Ekko, Recurrent$0.37 FoilChampion unit
Heimerdinger, Inventor$0.36 FoilChampion unit
Kai'Sa, Evolutionary$0.31 FoilChampion unit
Malzahar, Fanatic$0.23 FoilChampion unit
Thousand-Tailed Watcher$19.39 Foil
Viktor, Innovator$0.25 FoilChampion unit
Wraith of Echoes$0.22 Foil
Ahri, Inquisitive$5.81 FoilChampion unit
Teemo, Strategist$3.06 FoilChampion unit
About Riftbound Units
A unit is the card that fights. It costs Energy and Power like a spell or gear, and it enters play exhausted at your base, the place each player has that no one fights over, so it waits a turn before it moves unless something readies it. From there a unit moves to a battlefield. Moving onto a battlefield an opponent holds, or one where their units stand, starts a showdown, and the fight is settled by Might: each unit deals damage equal to its Might, a unit that has taken as much damage as its Might is killed, and the side left standing holds the battlefield. Points come from holding the battlefields, so the units are how a deck takes them and keeps them.
Might is the number in the top right corner of the card and the whole measure of a unit in a fight; the text under the art is what sets one unit apart from another. Many units carry a keyword that says in a word how they fight: Assault gives Might while attacking and Shield while defending, Deflect makes a unit cost more to target, Ganking lets it move from one battlefield to another, Tank makes it take the damage first, Accelerate lets it enter ready for an extra cost, so it can move the turn it is played, and Deathknell does something when it dies. A champion unit carries the word Champion over its type and a champion's name among its tags. A deck led by a Legend sets one champion unit with the same name aside as its chosen champion, which starts the game in the Champion zone and can be played from there as if it were in hand, so the champion is always within reach. A deck may still run the other copies, and up to 3 copies of any unit, in the main deck.
The official card gallery lists 552 units across six sets: 138 in Origins, 11 in Proving Grounds, 107 in Spiritforged, 119 in Unleashed, 91 in Vendetta and 86 in Radiance so far. 177 of them are champion units of 103 champions and 3 are signature units, each tied to one champion; by rarity that is 184 Common, 112 Uncommon, 169 Rare and 87 Epic. Their Might runs from 0 to 12, with 3 the most common, and their Energy cost from 1 to 12. 229 units carry a keyword, most often Deflect on 44, Assault on 36 and Ganking on 33. 185 units come again as showcase printings, alternate art, overnumbered, signed or the Ultimate Rare, which are listed on each card's page.
The list below shows the standard printing of every unit, the newest set first. Open a card for its full text, Might, cost and prices, or sort the list by Might, Energy or price and narrow it to the champion units, a domain or a set.
Cards by class
- LegendsThe card a deck is built around58 cards
- UnitsThe cards that fight for the battlefields552 cards
- RunesThe cards that pay for everything60 cards
- Signature cardsThe cards that belong to one champion60 cards
- SpellsPlayed for their effect, then trashed271 cards
- GearThe cards that stay in play and keep working130 cards
- BattlefieldsThe places the game is fought over74 cards
- TokensThe cards another card brings into play21 cards
Cards by printing
- Alternate art cardsThe showcase printings with new art and an a in the number126 cards
- Overnumbered cardsThe showcase printings numbered past the set107 cards
- Signed cardsThe overnumbered cards with the artist's signature and a star46 cards
- Special cardsThe skin line printings numbered SP, apart from the set11 cards
- Ultimate RaresThe one card a set hides in fewer than a pack in a thousand2 cards
- Nexus Night promosThe cards given out at the weekly store events146 cards
- ChampionsEvery card by the champion it belongs toBy champion
- All cardsEvery card of every set, with filtersThe card list



