Riftbound meta
Diana, Scorn of the Moon cards
What do the best Diana, Scorn of the Moon decks play? These are the cards Diana players rely on in Vendetta tournaments, from the staples in every list to the tech picks that win more.
- 23 decklists
- 4.4% play rate
- 55.2% win rate
- $97.80 average price
- 7 tournaments
- Vendetta, from 31 July to 17 September 2026
Most played cards for Diana
59 cards
| Place | |||||||
|---|---|---|---|---|---|---|---|
| 1 | Diana, Lunari | 23 | 1.0 | 0% | from $0.10 | ||
| 2 | Fizz, Trickster | 23 | 2.0 | 0% | from $3.00 | ||
| 3 | Moonfall | 23 | 3.0 | 4.3% | from $2.00 | ||
| 4 | Ravenbloom Student | 23 | 3.0 | 0% | from $0.25 | ||
| 5 | Ride the Wind | 23 | 2.5 | 0% | from $0.50 | ||
| 6 | Scorn of the Moon | 23 | 1.0 | 0% | from $0.10 | ||
| 7 | Star-Crossed | 23 | 1.9 | 65.2% | from $0.19 | ||
| 8 | Stupefy | 23 | 3.0 | 0% | from $0.27 | ||
| 9 | Tideturner | 23 | 2.8 | 0% | from $2.20 | ||
| 10 | Abandoned HallBattlefield, UNL-205 | 22 | 1.0 | 0% | from $0.09 | ||
| 11 | Hwei, Brooding Painter | 22 | 3.0 | 0% | from $0.58 | ||
| 12 | Flash | 21 | 1.7 | 0% | from $2.85 | ||
| 13 | Targon's PeakBattlefield, OGN-289 | 21 | 1.0 | 0% | from $0.18 | ||
| 14 | Gust | 20 | 1.9 | 26.1% | from $0.19 | ||
| 15 | Hard Bargain | 19 | 1.6 | 13.0% | from $0.72 | ||
| 16 | Smoke Screen | 16 | 1.4 | 13.0% | from $0.15 | ||
| 17 | Vex, Apathetic | 16 | 2.0 | 30.4% | from $16.89 | ||
| 18 | Patched Porobot | 13 | 2.5 | 0% | from $0.12 | ||
| 19 | Acceptable Losses | 11 | 1.1 | 34.8% | from $0.54 | ||
| 20 | Rockfall PathBattlefield, SFD-216 | 10 | 1.0 | 0% | from $0.15 | ||
| 21 | Eclipse | 9 | 1.0 | 4.3% | from $0.05 | ||
| 22 | Abandon | 8 | 1.3 | 56.5% | from $0.37 | ||
| 23 | Temporal Breach | 8 | 1.8 | 4.3% | from $0.49 | ||
| 24 | Thousand-Tailed Watcher | 8 | 1.3 | 21.7% | from $21.30 | ||
| 25 | Traveling Merchant | 6 | 2.0 | 0% | from $0.20 | ||
| 26 | Ravenbloom ConservatoryBattlefield, SFD-215 | 5 | 1.0 | 0% | from $0.10 | ||
| 27 | Seat of PowerBattlefield, SFD-217 | 5 | 1.0 | 0% | from $0.15 | ||
| 28 | Turn to Dust | 5 | 1.0 | 87.0% | from $0.05 | ||
| 29 | Up from the Deep | 5 | 1.6 | 30.4% | from $0.01 | ||
| 30 | Gust Monk | 4 | 1.8 | 4.3% | from $0.04 | ||
| 31 | Kha'Zix, Mutating Horror | 4 | 1.0 | 21.7% | from $0.20 | ||
| 32 | Switcheroo | 4 | 1.0 | 13.0% | from $4.03 | ||
| 33 | Applied Researchers | 3 | 2.0 | 4.3% | from $0.03 | ||
| 34 | Sprite Fountain | 3 | 2.0 | 26.1% | from $2.98 | ||
| 35 | Swain, Visionary | 3 | 2.3 | 0% | from $0.08 | ||
| 36 | Wind and Ghosts | 3 | 1.7 | 0% | from $0.01 | ||
| 37 | Dredge Up | 2 | 2.0 | 0% | from $0.01 | ||
| 38 | Kennen, Storm of Shuriken | 2 | 2.0 | 0% | from $0.40 | ||
| 39 | Morbid Return | 2 | 2.0 | 0% | from $0.01 | ||
| 40 | Pickpocket | 2 | 1.5 | 43.5% | from $0.21 | ||
| 41 | Rebuke | 2 | 1.0 | 13.0% | from $0.20 | ||
| 42 | Singularity | 2 | 1.0 | 39.1% | from $0.50 | ||
| 43 | Threshold of the GrayBattlefield, VEN-166 | 2 | 1.0 | 0% | from $0.03 | ||
| 44 | Vex, Cheerless | 2 | 1.5 | 21.7% | from $0.15 | ||
| 45 | Bellows Breath | 1 | 1.0 | 4.3% | from $3.50 | ||
| 46 | Covert Informant | 1 | 1.0 | 0% | from $0.01 | ||
| 47 | Diana, No Longer Human | 1 | 3.0 | 0% | from $0.30 | ||
| 48 | Eager Apprentice | 1 | 2.0 | 0% | from $0.01 | ||
| 49 | Edge of Night | 1 | 1.0 | 0% | from $0.50 | ||
| 50 | Existential Dread | 1 | 1.0 | 0% | from $0.18 | ||
| 51 | Heisho, Shell of the WorldBattlefield, VEN-158 | 1 | 1.0 | 0% | from $0.05 | ||
| 52 | Last Rites | 1 | 1.0 | 0% | from $29.99 | ||
| 53 | Mindsplitter | 1 | 1.0 | 0% | from $0.19 | ||
| 54 | Plundering Poro | 1 | 1.0 | 0% | from $0.11 | ||
| 55 | Treasure HoardBattlefield, SFD-220 | 1 | 1.0 | 0% | from $0.07 | ||
| 56 | Treasure Hunter | 1 | 3.0 | 0% | from $0.05 | ||
| 57 | Veiled TempleBattlefield, SFD-221 | 1 | 1.0 | 0% | from $0.09 | ||
| 58 | Zaun WarrensBattlefield, OGN-298 | 1 | 1.0 | 0% | from $0.18 | ||
| 59 | Zed, Without a Sound | 1 | 1.0 | 0% | from $0.10 |
About these cards
These cards come from 23 complete decklists of Diana, Scorn of the Moon. A card's play rate is how many of those decks run it, so the cards near the top are the core of the deck and the ones further down are the choices players disagree on.
Green and red win rates point to the cards worth a closer look. Green means decks with the card won clearly more often than Diana decks without it, red means they won clearly less. Small differences stay grey, so a few lucky matches never paint a card green. A card in nearly every list has too few decks without it to compare.
Ready to pick a list? The best Diana decks show which players did best with these cards.