What does it take to complete a Riftbound set?
A complete Riftbound set is one copy of every numbered card, 298 in Origins and 166 in Vendetta. By Riot's Origins rates the Commons come within three booster displays, but every Epic takes about 30 displays on average, so most collectors finish a set with single cards.
- 8 min read
- Updated Oct 13, 2026
Completing a set of Riftbound: the League of Legends trading card game means owning at least one copy of every card in it. How much work that is depends on what you count. The numbered cards of a set are within reach of most collectors who combine booster packs with single cards. The collector printings on top of them are another matter.
The figures below use the rates Riot Games published for Origins, the first set, in its article on collecting Origins, and treat every card of a rarity as equally common, which Riot has not said. They are averages over many packs, so a real collection can come together sooner or later.
What counts as a complete Riftbound set?
A complete set usually means one copy of every numbered card. The number after the slash in the collector number at the bottom of a card is the size of its set: Origins has 298 cards, Spiritforged 221, Unleashed 219 and Vendetta 166, and Radiance, with its release on 23 October 2026, has 167. Origins counts its basic runes and tokens among its 298, while the later sets number them apart, so the size of a set depends on what is counted.
Some collectors aim higher. A set with every printing, often called a master set, adds the showcase printings with the gold Showcase gem: alternate art, overnumbered, signed and special cards, and the Ultimate Rare where a set has one. A player may want a playset instead, three copies of each card, since a main deck can hold up to three copies of a card with the same name (Core Rules 103.3.b).
The row below shows four cards of Origins by their numbers. Blazing Scorcher is the first card of the set, at 001/298. The Jinx Legend Loose Cannon sits at 251/298, and the battlefield Zaun Warrens is the last numbered card, at 298/298. The overnumbered Loose Cannon at 301/298 lies past the end of the set.
How many booster displays does a full set take?
Every numbered card of Origins takes about 30 booster displays of 24 packs on average, and nearly all of that time goes into the Epics. A pack always holds seven Commons, three Uncommons, two cards of Rare or better, one foil card and one rune or token. Riot puts an Epic in about one pack in four, so the Commons fill up quickly while the Epics come in slowly.
| Rarity | Cards in Origins | Cards per display | Packs for every card | Displays for every card |
|---|---|---|---|---|
| Common | 78 | 168 | 55 | 2.3 |
| Uncommon | 84 | 72 | 140 | 5.8 |
| Rare | 84 | About 40 | 255 | 10.6 |
| Epic | 42 | About 6 | 727 | 30.3 |
At the launch price of $119.99 a display, 30 displays come to about $3,600. The Origins booster display sells for $221.90 today. The spread is wide: if many collectors each opened Origins displays until they had every Epic, half would finish within about 29 displays, while one in ten would still lack one after 42. The foil slot also holds a Rare or an Epic now and then, at a rate Riot has not published, so the real wait is a little shorter. A playset takes far longer, since three copies of every Origins Epic take about 56 displays.
Why do the last few cards take so long?
The last cards take long because almost every new pack repeats cards you already have. One display brings about 69 of the 78 Commons of Origins but only five or six of its 42 Epics. After ten displays a collector can expect every Common and Uncommon and nearly every Rare, but only about 32 Epics.
| Displays opened | Commons of 78 | Uncommons of 84 | Rares of 84 | Epics of 42 |
|---|---|---|---|---|
| 1 | 69 | 48 | 32 | 6 |
| 3 | 78 | 78 | 64 | 15 |
| 10 | 78 | 84 | 83 | 32 |
| 20 | 78 | 84 | 84 | 40 |
Once 41 of the 42 Epics are in, only one Epic in 42 is the one you lack. At about six Epics a display, that last card takes seven displays on average, and the last two take about ten and a half of the 30 displays. By then a collector holds about 65 copies of every Common. Ahri, Inquisitive, Jinx, Rebel, Yasuo, Windrider and the Jinx signature spell Super Mega Death Rocket! are four of those 42 Epics.
Are the smaller sets quicker to complete?
Yes, if their packs follow the Origins rates, which Riot has not confirmed for the later sets. The sets after Origins have fewer cards and, above all, fewer Epics, and the Epics decide the wait.
| Set | Cards in the set | Epics | Displays for every card |
|---|---|---|---|
| Origins | 298 | 42 | 30.3 |
| Spiritforged | 221 | 38 | 26.8 |
| Unleashed | 219 | 36 | 25.0 |
| Vendetta | 166 | 27 | 17.5 |
Vendetta takes a little over half as long as Origins, about 17 and a half displays with a combined launch price of about $2,100. Radiance has 167 numbered cards, one more than Vendetta, but Riot has published no rate for its Epics.
What do the showcase printings add?
The showcase printings take far longer than the numbered cards, and for nearly every collector they are out of reach from packs alone. Origins has 24 alternate art units and 12 overnumbered Legends, each also printed signed. By Riot's rates, all 24 alternate art units take about 45 displays on average, and all 12 unsigned overnumbered Legends about 124. All 12 signed Legends take more than 1,100 displays, with a combined launch price above $130,000.
The later sets hold more of these printings: 66 in Spiritforged, 61 in Unleashed and 64 in Vendetta, against 48 in Origins, runes left out. Riot has also said, in its article on collecting Origins, that it will never reprint an overnumbered card with the same art and frame.
One particular card takes far longer than any card of its kind. By the same rates, the alternate art Jinx, Rebel takes about 12 displays on average, the overnumbered Loose Cannon about 36 and the signed Loose Cannon about 360, as the article on how many packs an overnumbered card takes works out. The Ultimate Rares are rarer than most. Riot's overview of Unleashed puts Baron Nashor, the Ultimate Rare of Unleashed, in fewer than one pack in 1,000, which means more than 40 displays on average for that one card. Riot's overview of Radiance puts Packed Amphitheater, the Ultimate Rare of Radiance, in about one pack in 4,000, about 167 displays.
Foil copies are a chase of their own. In a booster pack, a Common or an Uncommon is foil only when it lands in the foil slot, which holds one card per pack. Origins has 162 Commons and Uncommons besides its runes and tokens, so if each is equally likely there, one particular foil Common turns up about as rarely as one particular Epic, once in 160 packs or more.
What is the cheapest way to complete a set?
For most collectors the cheapest way is to open packs at the start and get the rest as single cards. Three displays of Origins bring, on average, nearly every Common and Uncommon, about 64 of the 84 Rares and about 15 of the 42 Epics. After that, each new display adds only a few cards you lack. A card you lack is better got as a single card whenever it sells for less than the packs it would take to find, and for one particular Origins Epic that is about 168 packs, or seven displays, which comes to about $840 at launch prices. Ahri, Inquisitive sells for $5.81 today and Yasuo, Windrider for $1.45.
Single cards come from local game stores and from online marketplaces: Cardmarket in Europe, TCGplayer in the United States and CardTrader on both sides of the Atlantic. The page of each card on this site shows what it sells for now.
Keep the copies you open twice for trades with other collectors. There is no need to rush either: in its State of the Game of 3 August 2026, Riot said that it is committed to keeping booster sets available at least as long as they are legal in Standard, reprinting them to meet demand. A sensible goal for most collectors is the numbered set with a few favorite showcase printings on top, got as single cards rather than chased in packs.
How do you keep track of what is missing?
A checklist in collector number order does the job, since every card of a set has a fixed number. On this site the card list of each set, such as Origins, can be sorted by card number, and when you are signed in to your collection, every card you own shows its number of copies in the corner. In a binder on the site you can lay a set out page by page and leave an empty pocket for every card you still lack.
A list stays reliable when it records each card by its number and finish, since a plain and a foil copy count apart, which is how keeping track of a collection works card by card. A binder sorted by the same numbers gives every card a fixed pocket, as sorting a binder shows. To check the figures above or redo the sums for another set, start from the pull rates of a booster pack, because every figure here rests on Riot's rates.
Prices marked with a dot are live market prices.




