What does the number at the bottom of a card mean?
The code at the bottom left of a Riftbound card, such as OGN · 030/298, is its collector number: the set code, the card's place in that set and the size of the set. A letter, a star or a number past the set marks a special printing, but the number never changes how a card plays.
- 7 min read
- Oct 12, 2026
Every card of Riftbound: the League of Legends trading card game carries a short code in its bottom left corner, such as OGN · 030/298 on Jinx, Demolitionist. Riot calls it the collector number. It names the set a card comes from and gives the card a fixed place in that set, which is how collectors sort their binders. The place of the number also tells you the domain of a card, and a letter, a star or a number past the end of the set marks a special printing.
How do you read a code like OGN · 030/298?
The code reads from left to right in three parts, and the newest cards add a fourth.
- The set code comes first, one of the three-letter abbreviations of the sets. OGN is Origins, OGS marks the cards made for the Proving Grounds starter box, SFD is Spiritforged, UNL is Unleashed, VEN is Vendetta and RAD is Radiance, with its release on 23 October 2026.
- The card number follows, written with three digits. Jinx, Demolitionist is card 030 of Origins.
- The size of the set comes after the slash. Origins has 298 cards, so every standard Origins card ends in /298. Proving Grounds has 24 numbered cards, and Radiance has 167.
- The language code closes the line on cards from Vendetta on. Brutal Hunter reads VEN · 070/166 · EN, with EN for English, while the cards of the earlier sets stop after the number.
The size of the set counts its own cards and leaves out the extra printings, which is why some numbers run past it.
What does the number tell you about a card?
The number tells you where a card sits in its set, and Riot fills every main set in the same order. The cards of the six domains come first, one domain after the other: Fury, Calm, Mind, Body, Chaos and Order. The Legends follow, each one right before the signature cards of its champion, and in the first four main sets the battlefields close the set. In Origins, Spiritforged and Unleashed each domain begins with its Commons and ends with its Epics, with the cards of each rarity in alphabetical order.
| Set | Cards in the set | Numbers per domain | Legends and signature cards | Battlefields |
|---|---|---|---|---|
| Origins | 298 | 41 | 247 to 270 | 275 to 298 |
| Spiritforged | 221 | 30 | 181 to 206 | 207 to 221 |
| Unleashed | 219 | 30 | 181 to 204 | 205 to 219 |
| Vendetta | 166 | 23 | 139 to 156 | 157 to 166 |
Because every domain of a set gets the same number of places, the number alone gives the domain away. In Spiritforged the Chaos cards run from 121 to 150, so Doran's Ring at SFD · 124/221 is a Chaos card, and one of its Commons. Ahri, Inquisitive at OGN · 119/298 sits among the Epics at the end of the Mind cards of Origins, which run from 083 to 123.
Origins also numbers the basic rune of each domain inside the set, such as the Fury Rune at 007/298, and four unit tokens from 271 to 274. The 24 cards of Proving Grounds follow the same plan on a small scale, and Radiance, with its release on 23 October 2026, gives each domain 23 places, as Vendetta does.
What does a letter or a star after the number mean?
A letter or a star right after the number marks another printing of the same card, with the same name, text and cost. The row below shows Ahri, Inquisitive with and without its alternate art, then Daughter of the Void, the Legend of Kai'Sa, in its standard, overnumbered and signed printings.
- a marks an alternate art printing, which keeps the number of the card it reprints. Ahri, Inquisitive is 119/298 in Origins, and its alternate art printing is 119a/298.
- A star marks a signed printing: an overnumbered card that carries the signature of its artist in foil. Daughter of the Void is 247/298 in its standard printing, 299/298 as an overnumbered card and 299*/298 when signed. It has nothing to do with the signature cards a Legend lets into a deck.
- b turns up on promo cards with new art, such as the Nexus Night printing of Teemo, Scout from Origins at OGN · 197b/298.
What does a number above the size of the set mean?
A number higher than the size of the set marks an overnumbered card, a showcase printing with artwork made for Riftbound. Riot named these cards for their collector number above the set numbering. Origins has 298 cards, so its overnumbered cards start at 299/298, and the first overnumbered card of Vendetta is 167/166. The Ultimate Rares are numbered past the set as well: Baron Nashor is UNL · 238/219, and the battlefield Packed Amphitheater, the Ultimate Rare revealed for Radiance, is RAD · 184/167.
Why do some numbers start with SP, T or R?
Some cards are numbered apart from the main run of the set, with letters in front of the number.
- SP marks a special card. The six Crystal Rose cards of Vendetta run from SP1/006 to SP6/006, such as Kai'Sa, Survivor at VEN · SP1/006, and the five K/DA cards revealed for Radiance run from SP1/005 to SP5/005, such as Ahri, Confident at RAD · SP1/005. Riot numbered the Crystal Rose cards apart because their art comes from Wild Rift, and it keeps the word overnumbered for art made for Riftbound.
- T marks a token from Spiritforged on, such as the Recruit at VEN · T04.
- R marks a basic rune in the later sets, from R01 for Fury to R06 for Order, so the Fury Rune of Vendetta is VEN · R01. An alternate art rune adds an a, as the alternate art Fury Rune revealed for Radiance does at RAD · R01a.
How can you tell a promo card by its number?
Often you cannot, because a promo keeps the set code and the number of the card it reprints. What gives it away is a small banner with the word PROMO over the rarity gem.
The Nexus Night printing of Blazing Scorcher reads OGN · 001/298, the same as the card in the booster packs. A promo with new art also takes a b after the number, like Teemo, Scout from Origins. The newest promos print a P after the number as well, as Mel, Newly Awakened from the Vendetta Nexus Night packs does at VEN · 069b/166 · P · EN. The three promo cards of the Secret Garden Bundle carry a code of their own, SGN, such as Bashful Bloom at SGN · 001/003 · P · EN.
Does the number change how a card plays?
No. The Core Rules identify a card by its name (rule 132.1), never by its number, and a deck may hold up to three copies of a card with the same name, whatever their numbers (rule 103.3.b). A deck could run Ahri, Inquisitive as OGN · 119/298, as the alternate art 119a/298 and as the overnumbered SFD · 227/221 from Spiritforged, but not a fourth copy in the special printing VEN · SP3/006.
The number matters in one place: which set a card belongs to at a tournament. The Tournament Rules say that a card reprinted with a number outside the normal numbering of a set keeps the legality it already had (rule 601.2.c), so the overnumbered Ahri, Inquisitive from Spiritforged counts as an Origins card. Every set released so far is legal in Standard, so this will matter only once older sets leave it.
Every set has a page in the card list, such as Origins or Vendetta, which can be sorted by card number, and each card's own page prints its code and lists its other printings. The alternate art, signed, special and promo cards have pages of their own. Because every standard card of a set has a number of its own, sorting a collection by set code and number gives each card one fixed place, and the gaps show which cards are still missing.



