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How does the Body domain play?

Body is the orange domain of Riftbound, built around big units and winning fights. Body decks channel extra runes to reach their largest units sooner, make their units stronger with buffs and bonuses, and remove enemies by making units fight, but they find card draw harder.

  • 6 min read
  • Updated Oct 13, 2026

Body is the orange domain of Riftbound: the League of Legends trading card game, one of the six domains that most cards belong to. In Riot's Deckbuilding Primer, Game Director Dave Guskin writes that Body is "about physical superiority, agility, and connection to the wilds." A Body card shows the Body symbol, a blocky diamond, and its Power cost is paid with Body Power from Body Runes.

No deck plays Body on its own. Every Legend has two domains, so a Body deck always shares its cards and its runes with a second domain.

What does a Body deck try to do?

A Body deck tries to put bigger units on the battlefields than the opponent can match, and then to win the fights that follow. The primer says Body decks "often ramp their resources, play efficient and high impact units, and dominate combats to achieve victory."

The cards bear this out. Counting Radiance, the fifth set, with its release on 23 October 2026, Body units have the highest average Might of the six domains, and more than four in ten of them have 5 Might or more, a larger share than in any other domain. Body units also cost the most Energy on average. Mountain Drake costs 9 Energy and has 10 Might. Volibear, Imposing costs 12 Energy, has 10 Might and Shield 3, and so defends with 13. More Body cards have or give Ganking, which lets a unit move from battlefield to battlefield, than the cards of any other domain, and Miss Fortune, Captain is one of them.

How does Body reach its big units sooner?

Body plays its big units early by channeling extra runes, and it has more cards that do this than any other domain. Each extra rune adds 1 Energy on every turn that follows, which can bring a big unit down a turn sooner. Mobilize costs 2 Energy and channels 1 rune exhausted, and Catalyst of Aeons channels 2. Stormclaw Ursine, a 7 Energy unit with 6 Might, channels a rune when you play it, and K'Sante, Courageous from Radiance channels one when he holds a battlefield.

How do Body units win their fights?

Body units win fights by growing past the units in front of them. Body has more cards that buff than any other domain, and a buff gives a unit +1 Might that stays from turn to turn. Sett, Brawler buffs himself when he is played and when he conquers, and spending that buff gives him +4 Might for the turn. Spells add bigger bonuses for the turn: Primal Strength gives a unit +7 Might, and Punch First gives +5 Might for 1 Energy and two Body Power. Both are Action spells, so they can be played in a showdown as well as on your turn.

Some Body cards reward Mighty units, the ones with 5 Might or more. Show of Strength draws a card for each of your Mighty units. Later sets added more ways to grow a unit: Body has more units with Weaponmaster, which equips one of your Equipment to the unit for less as it is played, and more cards with Empower than any other domain.

How does Body get rid of enemy units?

Body removes enemy units by making them fight. Most of the cards in Riftbound that make a unit deal damage equal to its Might are Body cards. Challenge costs 2 Energy and one Body Power, and it makes a friendly unit and an enemy unit deal damage equal to their Mights to each other. If your unit has 6 Might and the enemy unit has 4, the enemy unit dies, while your unit takes 4, survives and is healed at the end of the turn.

Clash of Giants lets you choose any two units, so it can make two enemy units fight. Graves, Blasting Through deals damage equal to his Might to every enemy unit at his battlefield when he attacks or defends. For many units at once, Cannon Barrage deals 2 to every enemy unit in combat.

Where is Body weak?

Body is weakest at drawing cards and at doing anything without units on the board. Riot's primer says that Body cards "have a harder time with finding efficient card draw or noncombat spells." Much of Body's card draw asks for something first: Kinkou Initiate draws only if your other units have a total Might of 5 or more, and Nidalee, Cat Form draws when she wins a combat.

The fight spells share that limit. Challenge needs a friendly unit, so a Body deck whose units have been removed can be left holding removal it cannot use. A 12 Energy unit that is killed or sent back to hand also costs a Body player most of a turn, so it pays to keep a second big threat ready.

Which Legends pair Body with another domain?

Counting the Legends of Radiance, twenty Legends include Body, and each of the other five domains partners at least one of them. Order is the most common partner, with six Legends from Sett in Origins to Jarvan IV in Radiance, while Mind has only one, the Legend of Jayce.

  • Relentless Storm (Volibear, Fury and Body) can be exhausted to channel a rune when you play a Mighty unit.
  • Blind Monk (Lee Sin, Calm and Body) buffs a friendly unit each time you pay 1 Energy and exhaust it.
  • The Boss (Sett, Body and Order) can spend the buff of a unit that would die to save it and send it back to your base.
  • Bounty Hunter (Miss Fortune, Body and Chaos) can be exhausted to give a unit Ganking for the turn.
  • Defender of Tomorrow (Jayce, Mind and Body) readies one of your gear for 1 Energy.

The Legends page shows every Body Legend. The Legend sets the plan and the second domain of the deck, so picking a Legend is the first choice of a Body deck.

Is Body a good domain for a new player?

Body is one of the easier domains to learn, because its plan is easy to read: the bigger unit usually wins, and the Might on the cards tells you which one that is. The skill Body asks for is timing, such as knowing when a turn spent on an extra rune pays off and keeping a fight spell for the combat that decides a battlefield.

Several ready-made decks are led by a Body Legend. The Proving Grounds box holds a Master Yi deck in Calm and Body and a Garen deck in Body and Order. Among the Champion Decks, the Origins Champion Deck: Lee Sin plays Calm and Body, and the Spiritforged Champion Deck: Fiora plays Body and Order, each with a launch price of $19.99.

The card lists can show the Body units, Body spells and Body gear alone, which makes it easy to see how many big units and fight spells a Body deck can choose from.

See the full lists

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